Jeffrey Verba

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Plunder Pawns: Frank’s Fiasco

Posted by Jeffrey Verba on March 23, 2013
Posted in: Previous Work.

Team Glacier – Andrew Gaubatz, Benjamin Jaekle, Jeffrey Verba, Donald Young

With Plunder Pawns my role was as lead scripter, which left me a lot of work to get the feel just right for an outer space themed level.

  • Project had a 4 week development cycle from concept to final product
  • I created a custom gravity volume to mimic a zero gravity environment as shown at runtime in the second video
  • With the custom gravity I also had to create some custom Pawns and Bots that would work properly within the volume
  • I also worked on a resource system to give players a score and encourage some competition (die and you lose $ to respawn)
  • I created a Third Person Camera for the game to make the jump out of First Person
  • Created a custom game type to ensure everything worked how the team wanted it to

 

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